There is quite a lot of confusion about whether to set the Steering Assist to Normal or Simulation. I typically use 720° for road cars, 540° for rally-style cars and 360° for F1-style cars, but if there are some cars you really like, you can always find the real-world steering angle and set it perfectly.
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Thankfully, you can set the wheel rotation angle for each car individually.
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By default, Forza will use the full 900° rotation of your wheel for every car you drive, which is way too high for most of them. It's important to set a proper steering angle for the car you are driving. In Setup > Tuning & Upgrades > Steering Wheel Tuning: I actually didn't notice much difference in my driving the game wasn't any more or less difficult to drive. These just make the force feedback a little bit sharper, which just feels a bit more natural to me. These are fairly small changes, as you can drive just fine with the default settings. For normal racing, it's just unnecessary. If you are doing a lot of drifting, you may want to try raising this. This seems to only take effect when you are sliding. Like the Wheel Damper, there isn't much use for this on these wheels. There isn't much reason to use this with these wheels.Ĭenter Spring Scale pulls the wheel back to the center position. Wheel Damper Scale makes the wheel feel heavier without adding any information. It makes the force feedback feel more responsive. Load Sensitivity gives more information about the car's tires. Road Feel Scale controls the vibrations you feel from bumps in the road surface. Pneumatic Trail Scale is raised to add some weight to the wheel. Mechanical Trail Scale is lowered to make the force feedback a little sharper and more responsive. You can change this on a per-car setting using the Steering Wheel Tuning option in the car Setup.Īligning Torque Scale is the main force feedback you feel. Most of the vibrations happen when you lose traction and start sliding the car.įorce Feedback Scale is the overall strength of forces. I like less vibrations overall, but you can raise this if you want more. Vibration Scale vibrates the wheel when you lose traction. Forza Motorsport 7 Settings In Options > Controller > Advanced: Setting This makes the settings consistent across all games and prevents confusion in the few games that use it about why a FFB setting seems to have no effect. I leave the Spring force on in the Control Panel, making the in-game settings the only factor controlling the force feedback. Most games don't use the Spring force at all (their native physics simulations do this already), so it actually doesn't matter what the value is set to in the Control Panel.
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The Spring force constantly pulls the wheel back to the center, but, unlike the Damper, it is completely controlled by the game, just like the Constant and Periodic forces.
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(Dampening is used on higher-end wheels to solve oscillation problems.) On lower-end wheels, there is plenty of natural dampening in the wheel mechanism itself. The Damper applies a constant dampening effect, making the wheel feel heavy. Jump To: Thrustmaster Settings | Forza Motorsport 7 Settings Thrustmaster Control Panel Settings Remember that you can adjust the force feedback strength individually for every car in the game. I focused on the sports cars, but they seem to work well across all the different types. With there being so many cars of wildly different types in this game, it is difficult to find the best settings that work for every situation. With some tweaking, I was able to find some settings that help make the force feedback feel sharper. My only complaint was that the force feedback felt a little muted, like it was too disconnected from the road. Usually default settings are set way too high, making the wheel feel excessively heavy and hard to turn. In fact, the default force feedback settings for the Thrustmaster TMX and T150 are actually quite good, which is almost never the case. Best Forza Motorsport 7 Wheel Settings for Thrustmaster TMX / T150 Octo| Filed under: Thrustmasterįorza Motorsport 7 is an arcade racer first and foremost, designed primarily to be played with a controller, but it actually plays well with a wheel.